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Trompe l'oeil (12)
graffer Gold Star Critiquer/Gold Star Workshop Editor/Gold Note Writer [C: 200 W: 303 N: 374] (1414)
This late 18th Century house in Trowbridge was recently restored. Instead of leaving a large blank area of wall, the Civic Society arranged to have it painted in "Trompe-l'œil" fashion. The stonework around the door is real, as are the railings and other ironwork. The door and windows have all been painted to resemble reality.

The strong side lighting has cast a lot of shadow - I should have been here a couple of hours earlier to get a better shot.

Shot in RAW, converted with Raw Therapee software. Final PP in PTLens, PS7 and FastStone.

From Wikipedia:

"Trompe-l'œil (French: "trick the eye", IPA: [tʁɔ̃p lœj]) is an art technique involving extremely realistic imagery in order to create the optical illusion that the depicted objects appear in three-dimensions, instead of actually being a two-dimensional painting".

More information here

PS: Following Andrew's critique, I have now uploaded a WS using different RAW conversion software

Altered Image #2

graffer Gold Star Critiquer/Gold Star Workshop Editor/Gold Note Writer [C: 200 W: 303 N: 374] (1414)
Photoshop
Edited by:philsim Gold Star Critiquer/Silver Workshop Editor/Gold Note Writer [C: 279 W: 42 N: 169] (1829)

Cropped with perspective adjustment. Cloned out lamp. Reframed
Phil

Altered Image #1

graffer Gold Star Critiquer/Gold Star Workshop Editor/Gold Note Writer [C: 200 W: 303 N: 374] (1414)
Fuji Hyper Utility , PTLens, PS7, FSV
Edited by:graffer Gold Star Critiquer/Gold Star Workshop Editor/Gold Note Writer [C: 200 W: 303 N: 374] (1414)

After Andrew's comments about noise, I thought I would try converting the original RAW file in Fuji Hyper Utility, instead of Raw Therapee, to see whether the noise in the sky would be any less.

I tried to do much the same PP work on this WS, and although the sky is not quite as blue, I think the noise is far less. I haven't bothered to clone out the wires and aerial with this shot.

I have not been using RT for very long - I am using the "crisp" default setting - I think I must be doing something wrong to get this noise.

Any comments, especially from somebody who is using RT, would be very welcome.